Geometry based muscle modeling for facial animation
Geometry-based Muscle Modeling for Facial Animation. Kolja Kahler, Jörg Haber , Hans-Peter Seidel. Proceedings of Graphics Interface Ottawa, Ontario.
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Geometry-based Muscle Modeling for Facial Animation - Semantic Scholar
We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our.
Description:For fast real-time rendering, rather coarse triangle meshes have to be used. The actual muscle shape is then adapted to the local geometry, so that the muscle follows the curvature of the surface and will flow over the skull when contracted. Head model components To create an animatable model from an individual face, we acquire its geometry using a range scanner. To obtain the facial geometry of real individuals, we use a range scanning device. Due to the complex interactions between consecutive phonemes in human speech coarticulation , blending between visemes in a convincing manner is non-trivial.